Weapons Table
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| Weapon Type | Weight Range | Difficulty Range | Parry Range |
|-------------------------------------------------------------|
| Longsword | 3-4 | 10-18 | 8-19 |
| Shortsword | 2-3 | 6-15 | 7-18 |
| 2-H Sword | 4-7 | 14-20 | 4-16 |
| 2-H Axe | 5-7 | 16-20 | 1-13 |
| Axe | 2-4 | 8-16 | 1-13 |
| Staff 1-H | 2-4 | 6-10 | 4-16 |
| Staff 2-H | 5-6 | 10-15 | 5-17 |
| Club 1-H | 2-4 | 6-14 | 1-10 |
| Club 2-H | 5-8 | 12-20 | 1-10 |
| Curved Bla. | 2-4 | 6-17 | 6-18 |
| Rapier | 2-3 | 4-15 | 7-20 |
| Polearm | 3-7 | 12-20 | 1-10 |
| Knife | 1-2 | 4-13 | 4-15 |
| Flail | 2-4 | 7-17 | 3-14 |
| Spear 1-H | 2-3 | 5-15 | 3-13 |
| Spear 2-H | 4-6 | 10-17 | 1-14 |
| Markmanship | 1-3 | 6-16 | 1-7 |
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NOTE: Bear in mind that a high difficulty weapon will need a lot higher
skill in it to be used effectively and will hit a lot less often
than a weapon of moderate or low difficulty. However, on average,
they do hit harder.
Difficulty | Average | Parry |
Class | Damage: | Value AC | Value
------------------------------ ----------------
20 | 9.5 | N/A 20 | N/A
19 | 9 | N/A 19 | N/A
18 | 8.5 | 935 18 | 410
17 | 8 | 830 17 | 365
16 | 7.5 | 735 16 | 325
15 | 7 | 645 15 | 285
14 | 6.5 | 560 14 | 250
13 | 6 | 485 13 | 215
12 | 5.5 | 410 12 | 185
11 | 5 | 345 11 | 155
10 | 4.5 | 285 10 | 130
9 | 4 | 230 9 | 105
8 | 3.5 | 185 8 | 85
7 | 3 | 140 7 | 65
6 | 2.5 | 105 6 | 50
5 | 2 | 75 5 | 35
4 | 1.5 | 50 4 | 25
3 | 1 | 35 3 | 15
2 | 0.5 | 20 2 | 10
1 | 0 | 15 1 | 5
0 | 0 | 0 0 | 0
To obtain the base value of a weapon, add together the values of the
average damage and the parry ac as given in the above tables.
If double the average damage differs from the weapon difficulty -1, then
apply the following formula:
((AD * 2) + 1 - DC) * BV
------------------------
DC
Where:
AD = Average Damage
DC = Difficulty Class
BV = Base Value (i.e. value in gold from the table above)
So, for example, if you have a weapon with the following:
set_damage(18);
set_difficulty(16);
set_parry(10);
The base value then becomes 935 (since value is based primarily on average
damage, NOT difficulty class), plus 130 for the parry AC for a total of
1065 gold.
The average damage for a weapon with set_damage(18) is 8.5 (since the
damage values are 0-17, not 1-18). Therefore the formula above becomes:
((8.5*2) + 1 - 16) * 1065
------------------------- = 133
16
This is the value modifier, which must be added to the base value. The
total value of the weapon then becomes
1065 + 133 = 1198